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- C A P
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- PCPAINT-Compatible Picture and Clipping Capture Utility
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- Written by John Bridges and Doug Wolfgram for Microtex Indutstries
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- Another USEware product from:
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- Microtex Industries, Inc.
- 2091 Business Center Drive
- Irvine, Ca. 92715
- (714) 476-0777
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- (714) 545-8100 - PCPaint Picture Swap Line
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- Current release number: 1.1B Current release date: 08/86
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- WHAT IS CAP?
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- CAP is a utility to aid GRASP users in capturing clippings and pict-
- ures from programs other than PCPAINT PLUS(tm). With CAP, a
- user can capture images from virtually any other program and quickly
- move images into presentations running under GRASP. The pictures
- and clippings created by CAP are completely PCPAINT PLUS(tm),
- GRASP(tm) and ARTOOLS(tm) compatible. CAP is memory resident
- and occupies approximately 26K of memory.
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- HOW TO RUN CAP
-
- To run CAP, just be sure that CAP.COM is either on the current
- drive and directory, or is accessible by your PATH statement. If this
- isn't clear, the put the GRASP distribution disk into drive A, close
- the door, and type the following:
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- A: {enter}
- CAP {enter}
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- You should see a message that looks like:
-
-
- Resident Capture Utility v1.1
- Written by John Bridges
- Microtex Industries, Inc. 1986
- Press ALT rightSHIFT to capture screen
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- CAP is now loaded and ready for use.
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- WARNING: Please do NOT run CAP twice. Sometimes, depending on
- your machine, it will cause the system to hang. Keep track of
- whether you have loaded CAP or not and only load it once. If you
- need to remove it, use the procedure below, REMOVING CAP.
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- BRINGING UP CAP
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- To activate CAP, hold down the ALT key and press the shift key
- that is on the right side of the keyboard (opposite from ALT).
- Release both keys and you should see a flashing crosshairs in the
- center of the screen. At this point, you would do whatever you want
- to do inside CAP (see USING CAP for more details), then quit CAP
- by pressing ESC.
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- CAP - Resident Capture Utility for GRASP(tm)
- Page: 1
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- REMOVING CAP
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- If CAP is the LAST memory resident utility you loaded, and you want
- to free up the memory it occupies, just press CTRL-Q while you have
- the CAP crosshairs on the screen. In other words, where you would
- normally press ESC to quit CAP, press CTRL-Q to quit and remove it
- from memory instead.
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- CHANGING THE CAP KEYS
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- As was stated before, to bring up CAP you press the ALT and right-
- SHIFT keys together. If this particular key arrangement conflicts
- with your application software, you may change it. There are 4 keys
- available, of which you must choose 2. The 4 keys are:
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- C - Control L - Left-side Shift Key
- A - ALT R - Right-side Shift Key
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- If you want to use any combination 2 of these 4, just specify so on
- the command line when you first run CAP. For example, if you want
- the 2 shift keys together to being up CAP, type:
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- CAP /k:LR
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- Or if you want Control ALT (the same as Sidekick - be careful!),
- type:
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- CAP /k:AC
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- That's all there is to it! Remember you must use 2 keys. If you
- specify just 1 key, no keys, or invalid keys, CAP will use its default
- keys, AR.
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- USING INTERRUPTS
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- One other thing you can do is to enable a user interrupt for CAP
- initialization. This is very useful if the software you are using is
- being particularly stubborn about allowing you to capture screens. To
- assign a user interrupt to CAP, use the /i: parameter as follows:
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- CAP /i:x
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- where x is the number of the interrupt you want enabled. For exam-
- ple, if you want to invoke CAP with the SHIFT-PrtSc key, interrupt
- 5, you would type:
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- CAP /i:5
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- CAP - Resident Capture Utility for GRASP(tm)
- Page: 2
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- USING CAP
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- Saving Pictures
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- The simplest way to save a picture is to use the following procedure:
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- Assuming you have already run CAP and are now in your application
- program...
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- 1) Set the screen set up the way you want with your application pro-
- gram.
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- 2) Bring up CAP by pressing ALT rightSHIFT. You will see the CAP
- crosshairs in the middle of the screen.
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- 3) Press ENTER. You will see the top lines of the screen disappear
- and be replaced with the prompt:
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- PIC name:
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- Enter up to 8 characters for your picture name and press enter. If
- you want to use an extension other than .PIC, you must specify it
- here. The drive will spin and your picture will be saved.
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- 4) You should now see your screen with the crosshairs again. Press
- ESC to go back to running your application.
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- You picture is now save and you can go on using your application
- program. If you need to capture another screen, just repeat this pro-
- cedure.
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- CAP - Resident Capture Utility for GRASP(tm)
- Page: 3
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- Saving Clippings
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- Saving a clipping is much like saving a picture, except that you must
- first tell CAP which portion of the screen you want to be your clipp-
- ing. This is done using the arrow keys to move the crosshairs and
- the SPACEBAR to tell CAP to start a new clipping. Here is the proc-
- edure:
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- Assuming you have already run CAP and are now in your application
- program...
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- 1) Set the screen set up the way you want with your application pro-
- gram.
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- 2) Bring up CAP by pressing ALT rightSHIFT. You will see the CAP
- crosshairs in the middle of the screen.
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- 3) Move the crosshairs using the arrow keys. You will see a rectangle
- being created. This is the boundary of your clipping. When the cross-
- hairs gets to one of the corners of what you want to be your clipp-
- ing, press SPACEBAR. This tells CAP to start a clipping definition
- from here.
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- 4) Move the crosshairs to the opposite corner of the region you want
- to be your clipping.
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- 5) Press ENTER. You will see the top lines of the screen disappear
- and be replaced with the prompt:
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- CLP name:
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- Enter up to 8 characters for your clipping name and press enter. If
- you want to use an extension other than .CLP, you must specify it
- here. The drive will spin and your clipping will be saved.
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- IMPORTANT NOTE: The way that CAP decides whether you want to
- save a picture or a clipping is that if there is a rectangular area
- defined, CAP will save a clipping. If not, it will save the whole
- screen. If you start to define a clipping with the arrow keys, then
- change your mind and want a picture, just press SPACEBAR to clear
- current clipping definition and the press ENTER to save the whole
- screen as a picture.
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- Also note that when CAP saves a clipping, it saves the rows and
- columns of points UNDER the rectangle as part of the clipping. This
- is consistent with the way the 'edit-box' or 'marquee' works in
- PCPAINT PLUS(tm).
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- CAP - Resident Capture Utility for GRASP(tm)
- Page: 4
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- Special Features
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- CTRL-B ... BSAVE mode - After you bring up CAP and are looking
- at the crosshairs, pressing CTRL-B will toggle BSAVE on and off.
- You cannot BSAVE multiple bit-plane screens like EGA 16 color mode.
- BSAVE is really only useful for mode A, or CGA 4 color mode
- screens that you may want to load into a BASIC program. Pressing
- CTRL-B again will return to packed page format.
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- CTRL-V ... Forced Video Mode - After you bring up CAP and are
- looking at the crosshairs, pressing CTRL-V will enable forced video
- mode. You will be prompted to enter a video mode letter and then
- CAP will try to save the current screen in the format of the
- requested video mode. Video modes are the same as for PCPAINT
- PLUS(tm) and GRASP(tm). For example, if you are in EGA 16 color
- hi-resolution mode, but the program you are running didn't set it up
- properly according to BIOS, just force video mode G and CAP will
- save out a 16 color hi-resolution screen.
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- Please note that modes 0, 1 and 2 are text modes and are not
- available in PCPAINT PLUS(tm). Also note that H1 and H2 only refer
- to CAP. PCPAINT PLUS(tm) and GRASP both use Hercules page 1 and
- the video mode is set with just the letter H.
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- Valid Video Modes for Forced Video Over-ride
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- 0 - 40 column color text
- 1 - 80 column color text
- 2 - 80 column monochrome text
- A - 320x200 4 color CGA
- B - 320x200 16 color PCjr / STB / TANDY 1000
- C - 640x200 2 color CGA
- D - 640x200 16 color CGA
- E - 640x350 2 color EGA
- F - 640x350 4 color EGA
- G - 640x350 16 color EGA
- H - 720x348 2 color Hercules/AST Preview - page 1
- H1 - (same as H)
- H2 - 720x348 2 color Hercules/AST Preview - page 2
- I - 320x200 16 color Plantronics/AST CGPLUS
- J - 320x200 16 color EGA
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- CAP - Resident Capture Utility for GRASP(tm)
- Page: 5
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- ; ... Seek a clipping - During the clipping definition process, if the
- rectangle you are stretching completely surrounds the object you
- want to grab, and lies entirely in a region of a single color, pressing
- the ; key will cause all 4 edges of the rectangle to seek inward until
- an edge is found. This is useful for isolating objects when you don't
- want a lot of extra 'white space' surrounding your object. Try a few
- tests to get the feel of it.
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- . ... Change active corner - During the clipping definition process,
- you are dragging one of the corners of the rectangle. This corner is
- called the 'active corner'. To change the active corner, press the .
- key. You will notice that the corsshairs moves around in a clockwise
- direction to the adjacent corner. This is useful for altering regions
- without having to start a new one.
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- 1-0 ... Change crosshairs step - by pressing one of the number keys
- at the top of the keyboard while the crosshairs is up, you can
- change the number of points the crosshairs moves each time you
- press an arrow key. Pressing 1 means move the crosshairs one point
- for each arrow key press. 0 means move the crosshairs 10 points for
- each arrow key press. This is useful for moving more quickly or finer
- adjustments.
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- CAP - Resident Capture Utility for GRASP(tm)
- Page: 6
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